Lua Object Oriented Programming
In this article, we will explore the basics of Lua Object Oriented Programming, including classes, objects, inheritance, and more.
Lua Object oriented programming (OOP) is a programming paradigm that is widely used in modern programming languages. Lua, being a powerful and flexible scripting language, also supports OOP concepts.
It does not have built-in support for OOP concepts, but it provides a rich set of features that can be used to implement OOP. Lua uses tables as its main data structure, and tables can be used to implement objects and classes.
Lua Object Oriented Programming Classes
Classes are tables with methods and properties.
The methods are functions that operate on the table properties.
Properties store the object’s state.
In Lua, you can create classes using tables and metatables.
-- Define the class MyClass = {} -- Define the constructor function MyClass:new(...properties) ... code end -- Class methods function MyClass:methodName() ... code end
Lua Object Oriented Programming Objects
Objects are instances of classes with their own unique state and behavior.
Lua creates objects using tables and metatables.
-- Instantiate an object local MyObject = MyClass(...properties) -- Access property of an object MyObject.propertyName -- Accessing method of the class MyObject:methodName()
Let’s look at an example that illustrates the creation of a class and instantiation of its objects:
Example:
Example Explanation
In the example above, we defined a class named “Person” and a constructor method named “new“.
The “new” method creates a new instance of the class and initializes its properties by creating a new object with these properties.
It then sets the metatable of the new object to the Person class and returns the object.
We also defined a method named “introduce“, which prints out a message about the person.
Finally, we created an instance of the Person class named “john” and called its “introduce” method.
Lua Object Oriented Programming Inheritance
Inheritance is the ability of a class to inherit the properties and methods of another class.
In Lua, we can implement inheritance by creating a new class that inherits from an existing class.
By setting the metatable of a table to another table, you can implement inheritance.
Let’s implement inheritance in Lua through an example:
Example:
Example Explanation
Lua Object Oriented Programming Encapsulation
Encapsulation involves hiding internal details from the outside.
The goal of encapsulation is to provide access to properties and methods through an interface while hiding implementation details.
Below example demonstrates the concept of encapsulation in Lua:
Example:
Above code defines a “Person” class with a constructor method that creates a new object with “name” and “age” properties. The class also has getter and setter methods for the “name” property. An object of the “Person” class named “john” is created, and the getter and setter methods are used to retrieve and set the “name” property of the object. The program outputs the initial and modified name values of the “john” object.
Lua Object Oriented Programming Polymorphism
In simple terms, polymorphism means “many forms“.
It is the ability of objects to take on many different forms or behave in different ways depending on the context in which they are used.
It allows for the creation of more generic and flexible code that can handle different types of objects without needing to know their specific implementation details.
Following example focuses on polymorphism in Lua: